![]() You may get production and research boosts by taking over resource nodes or finding caches, which will effectively complete your production or research that same turn for free. Together with sending out an expendable scout, there's one change to how you play that is absolutely critical when establishing the edge against other players and getting ahead in the arms race: always set your research and unit production at the BEGINNING of the turn, before you start exploring. If that's not an option in your current scenario or you are playing a faction without an early summon, immediately produce a cheap scout unit with high movement or flying such as the Shrike (Amazons), Inspector (Assembly), or OWL (Vanguard). The Dvar can deploy Trenchers by researching Drudges on the top branch of the Military tree. The Kir'ko, for instance, can summon a Whisper of Discord by researching Whispers and Visions on the Psynumbra branch of the Military tree. Some factions have an early Strategic Operation available to summon a unit, which frees up your capital to build a happiness structure and other armies. To get an early edge, send out a single unit with high movement points to explore and pick up whatever is unattended. While many of the resource nodes, caches, and various structures are defended by NPC armies, you can find undefended resources strewn across the far corners of any map. Send Out A Scout To Pick Up Undefended Resources ![]() While defending and upgrading your capital, don't forget to build colonizers in the unit production list so you can get new cities up and running for extra energy income and more military units. As you start to hit turns in the mid double, however, you need to place full stacks with attached heroes as invaders will start trying to take your colonies. In the early rounds, a single unit on a city will keep other factions away. Other factions will take advantage of the fact that your strongest armies aren't at home, and you will quickly lose more territory than you gained. Absolutely do not do that, even if it appears there are no enemy armies close enough to threaten your structures. In the early game, it seems like you can easily overpower everything, so you'll want to amass as much territory as possible. In Planetfall, there is the constant temptation to pack your strongest hero full of units and stomp across the planet leaving a trail of destruction in your wake.
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